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unity development ManagerGet Devs

Workplace: MetroManila, Manila, Makati
Salary: Agreement
Work form: Full time
Posting Date: 19/11/2023
Deadline: 28/08/2021

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We are looking for a Country Manager to lead Unity Engineers who can help ensure that our client's VR experiences are built to satisfy customer requirements, provide a truly immersive and realistic VR experience, exhibit good performance and reflect the best engineering practices in the industry. The ideal candidate for this role is someone who has extensive experience in working with and managing multi-functional teams globally.
Responsibilities:
Half of your time will be dedicated to building and managing a team of Unity developers for a VR product - the other half of your time will be spent in hands-on development
Hands on creation of in-house simulations for Oculus Quest built in Unity based on our proprietary backend AI and models
Consistently update the Unity Game Engine when needed to stable releases
Help to ensure code architecture and structure is up to standards and cleaned
Coordinate multiple build targets and merge into a clean repo for master build
Work with tools to assist in automation of building and maintaining automation of building via UCB and AWS
Follow development processes for multiple external European development teams and coordinate with US-based development management
Guide and mentor a team of developers in creating features for Unity applications. Perform code reviews and help troubleshoot issues where needed.
Track & report on project status, plan, and present product vision to others
Be a subject-matter expert and thought leader in 3D tools and improving alignment with product vision & team
Team player who can collaborate with cross-functional teams to define, design, and ship new features
Position Requirements:
Unity Expert with 6+ years' of Android development, VR preferred - Oculus SDK
Prior gameplay engineering is a must
Ability to develop, coordinate and monitor schedules
Coding skills in Unity / C#
Recent experience building simulations with mechanical interactions (e.g., picking up a hammer and a nail, and nailing an object)
Strong communication skills and proven ability to work well in teams
Ability to manage complex projects and multitask
Ability to help interview candidates for other development roles
Ability to flourish with minimal guidance, be proactive, and handle uncertainty
Education: Computer Science major preferred
Other Details:
Employment terms: Full-time/ Regular
Availability: Can start ASAP
Schedule: Morning or Mid-shift
Work Location: 7th Floor BA Lepanto Building, Paseo De Roxas, Makati City (Temp Remote)
Benefits:
*With some WFH options *HMO/Life insurance on day 1
*Company provided device *13th month pay
*15 total SL/VL *Philippine holidays
REQUIRED SKILLS:
Unity C#, gameplay engineering, Experience building simulations with mechanical interactions.
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Makati City, Metro Manila
Permanent
Full-time

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