About the job Senior Mobile Artist Duties and Responsibilities:
Work closely with the Mobile Lead Artist to understand technical constraints and develop tools to enhance artistic vision.
Work closely with the Mobile Lead Artist to define the look and style of the game.
Manage a small group of artists by delegating tasks, providing direction, mentoring and ensuring that assets are delivered on time & at the highest quality.
Ensure that all assets created by you and your small team conform to the style and technical guidelines of the title.
Explore new ways to populate and annotate game levels, allowing artists and designers to have a wider positive impact on the look and design.
Participate in meetings, reviews, and planning as part of effective communication with the team and external stakeholders.
Rigging, skinning, and asset setup ranging from characters, complex weapons and vehicles, for our current and future projects.
Collaborate closely with modelers, animators, FX, and engineering - ensuring content meets the technical needs for rigging, skinning, and implementation for the game.
Evaluate and troubleshoot assets, look for bugs, and additional polish opportunities to ensure high quality.
Contribute toward new techniques and process efficiency improvements for character, environment and UI art development.
Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production.
Qualifications:
3+ years experience as an Artist in the Gaming Industry.
Minimum 1 year experience on mobile games
Credited with at least one shipped mobile title, from concept to launch.
A good communicator who is comfortable taking direction and critique.
Self-managing and able to identify and meet goals.
Ability to assess content scope and ensure successful delivery of content on tight deadlines.
Expert knowledge and production experience using Maya.
Expertise with the core products in the Adobe Creative Suite, especially Photoshop and Illustrator (including animating in Photoshop and the use of Smart Objects).
Great time management skills
Perfect understanding of composition, color, value and form as it relates to both classic art for and gameplay visuals.
Art Degree or equivalent working experience
Previous experience with shipped Unity mobile projects
Fluent in English with strong written and verbal communication skills
Can speak in German
NarraSoft
Work closely with the Mobile Lead Artist to understand technical constraints and develop tools to enhance artistic vision.
Work closely with the Mobile Lead Artist to define the look and style of the game.
Manage a small group of artists by delegating tasks, providing direction, mentoring and ensuring that assets are delivered on time & at the highest quality.
Ensure that all assets created by you and your small team conform to the style and technical guidelines of the title.
Explore new ways to populate and annotate game levels, allowing artists and designers to have a wider positive impact on the look and design.
Participate in meetings, reviews, and planning as part of effective communication with the team and external stakeholders.
Rigging, skinning, and asset setup ranging from characters, complex weapons and vehicles, for our current and future projects.
Collaborate closely with modelers, animators, FX, and engineering - ensuring content meets the technical needs for rigging, skinning, and implementation for the game.
Evaluate and troubleshoot assets, look for bugs, and additional polish opportunities to ensure high quality.
Contribute toward new techniques and process efficiency improvements for character, environment and UI art development.
Inspire, motivate, and mentor other artists in best practices, processes, and procedures pertaining to production.
Qualifications:
3+ years experience as an Artist in the Gaming Industry.
Minimum 1 year experience on mobile games
Credited with at least one shipped mobile title, from concept to launch.
A good communicator who is comfortable taking direction and critique.
Self-managing and able to identify and meet goals.
Ability to assess content scope and ensure successful delivery of content on tight deadlines.
Expert knowledge and production experience using Maya.
Expertise with the core products in the Adobe Creative Suite, especially Photoshop and Illustrator (including animating in Photoshop and the use of Smart Objects).
Great time management skills
Perfect understanding of composition, color, value and form as it relates to both classic art for and gameplay visuals.
Art Degree or equivalent working experience
Previous experience with shipped Unity mobile projects
Fluent in English with strong written and verbal communication skills
Can speak in German
NarraSoft
Other Info
Philippines
Permanent
Full-time
Permanent
Full-time
Submit profile
NarraSoft
About the company
NarraSoft jobs
Philippines



Senior Accounts Executive (Accounting) | Hybrid + Travel Opportunities
ASA Professionals Cebu Corp.
Biliran, Cebu, CebuAgreement

Remote Junior / Senior DevOps Engineer (AWS / Kubernetes)
EnglishCentral Philippines Inc.
Cebu, CebuAgreement
Position senior mobile Artist recruited by the company NarraSoft at , Joboko automatically collects the salary of , finds more jobs on Senior Mobile Artist or NarraSoft company in the links above
About the company
NarraSoft jobs
Philippines